A personal project to practice modern character art pipelines and realtime rendering.
Got to know this guy pretty well throughout the process. He's not as bad he seems.
Concept by the incredible Hugo Richard: https://www.artstation.com/hugo-richard
Skin details hand-sculpted and projected from TexturingXYZ scans (Male 30s) in Mari
Hair Textures & Maya Viewport
1. Normal Map 2. Base Color 3. Ambient Occlusion